‘Project Space’ is a top down shooter with the goal to survive as long as possible while using collected resources to upgrade your character and space station. The waves of enemies get larger and stronger as you progress, making the allocation of resources vital to survival, whether that’s turning on the defense turrets for a period of time or increasing your reload speed, it’s up to you. The game features multiple play styles, whether you prefer a stronger, but slower combatant that has more health but is less maneuverable, or a quick to move, but more prone to damage fighter. The space station consists of 3 rooms which are locked and require resource to unlock. Each of these rooms are randomized, meaning the location of the upgrade station, healing station and power generator may spawn in a different location each game. The power must be powered on if the player wishes to use either the upgrade or health station.
The game is freely available to download on the Android App Store now.
The game was developed in my free time during October 2014 – December 2014 (with support stopping in February 2015). It was built for use on touch screen devices, but can also be played using a controller (developed with xbox360 controller). The game was developed so I could learn an understanding of touch screen controls and restrictions faced on the mobile platform. This allowed me to built an intensive and engaging experience while optimizing for mobile.